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The respect for all of these characters from the developers really shines through! Spider-Gwen, for example, can take selfies or whip out her drum set and pull off a ground pound move.
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Phil told me every character, even the lesser known ones such as the Black Knight will have at least one ability unique to them. Oh, and he also has gravity mines which are used in both battles and puzzles: they're very fun. This latter ability actually helps in combat, causing enemies that might swarm you to dance along, giving you an opening to blast them to pieces. For example, Peter Quill AKA Star-Lord can materialize and dematerialize his helmet, or listen to his Sony Walkman. The characters all have individual traits.
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Phil told me that the minifigures in the level are the ones that you would get if you bought the actual LEGO set, adding an additional layer of authenticity. The game opens up with the Guardians of the Galaxy on their ship the Milano as they respond to a distress signal on Xandar. Removing the PlayStation 3 and Xbox 360 from the slate allows the game to be more cinematic, for the character roster to be much larger, and for the open-world hub to be more expansive and unique.
#Lego marvel superheroes 2 open world Ps4#
We had a good chuckle when Phil stated "next-gen exclusivity", realizing that it's been almost 4 years since the release of the PS4 and Xbox One. It all starts with the fact that the game will be coming to current-gen consoles only. I was fortunate enough to sit down with game director Phil Ring and talk about why Lego Marvel Super Heroes 2 is a quantum leap from its predecessor. Whether it be adapting movies into brick form or telling original stories, the developers at Traveller's Tales continue to find new ways to keep the gameplay fresh. Having formed a sub genre of its own, the LEGO game franchises are still as popular as ever.